The character shoots in the direction opposite to the movement. The character shoots in the same direction as he moves. At 29.45 the timer starts ticking, and at 30.00 the character takes damage every second. Gives you 30 minutes to complete the game. Boss? and the final trophy (when playing the Daily Challenges) is changed to a can of G FUEL!.Īll hearts of a certain type are taken from the character when receiving damage.ĭamage is dealt to the character while standing still.Įvery 45 seconds, a knock is heard and the character takes half a heart damage. Tears and enemies move when character moves.Īt the beginning of each floor, an artifact G FUEL!G FUEL! When enemies die and items appear, a visual explosion effect is created. With each step, the character leaves behind a poop. Bosses respawn, but do not give a new item. They do not die, but you can take the artifact and go down to the floor below.Įnemies in completed rooms respawn. Monsters and bosses cannot be killed, so the doors between rooms are always open. The character starts the game with 69 coins, but now all items have their own price. Pickups disappear after a few seconds of spawning. Changes all floors to the 1st – Basement (infinite set).
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