Hi, X-Ryl669, I used your fixed-code replace original code of jules, but still crashed when I selected “OpenGL” menu item in JUCE_Demo. Why, then, does it not automatically provide the vertex shader the position of the vertex 2) OpenGL ES 2.0 supports glDrawElements (), but it does not support glEnableClientState () or GLVERTEXARRAY, so how can this call possibly be. GlVertexPointer (2, GL_FLOAT, 0, vertices) 1) OpenGL ES 2.0 creates primitives before the vertex shader is invoked. Void OpenGLHelpers::drawQuad3D (float x1, float y1, float z1,Ĭonst GLfloat vertices = 1/ When I select “Use OpenGL rendered” in demos other than OpenGL one, I have some refresh issues: menu bar not drawn anymore or display is flashing until mouse is moved for example.Ģ/ When I select the “OpenGL” demo, I have an error at line 185 (glDrawArrays) in function:
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